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Evolved: Superhero Time Travel RPG

Evolved: Superhero Time Travel RPG

$34.00

PRE-ORDER: Expected delivery date is April 1st.

8.5”×11” - 484 pages

Evolved - Super Heroic Time Travel RPG 

Evolved, from third party DCC publisher Bloat Games, is a superhero tabletop roleplaying game taking place in both a modern setting and an apocalyptic dark future of time travel, robots, and mutation and more! 

Tears in Time: A Dark Fracture World Primer

Time travel … it changed everything. The world as we knew it was forever altered, and the future, so full of hopes and dreams for so many for so long, became a dark, bleak place, full of terror and death. The unknown became knowable, and with that knowledge came pain and suffering for so many of us, those affected most by the advent of time travel … the Evolved.

The chronal energies given off by portal time travel caused a random advance in evolution for many of those exposed … sometimes resulting in abnormal physical deformities and death, while other times, strange, powerful abilities were gained … the era of the super being had arrived. 

Those passing through time portals found that they were transported into the future of the year 2051 … and the future depicted was frightening. The world had changed so much as to begin to be unrecognizable, with war and strife rampant, and the Evolved finding themselves hunted and destroyed or captured by robots and cyborgs created by humans who feared them, used and controlled by their governments as leverage against other factions, and leading rebellions against the humans to demonstrate their perceived superiority in a bid for power. Nuclear war, biological and gene warfare, cloning vats, and other things out of science fiction, including aliens bent on domination and their own internal conflicts, had come to the world en force, creating chaos and bedlam.

Welcome to the 2051 world of the Dark Fracture … its secrets are there for the taking … will you use this knowledge to prevent this future from happening, or to hasten its eventual arrival and ensure your place in its ruling elite? Knowing this awaits you, what will you do NOW in 2026 to prevent this blasted future from coming to fruition … you are one of the few left who has the one thing so many have lost going for you … HOPE!

This is a self-contained game and setting powered by DCC RPG!

About The Game: 

For those familiar with the Dungeon Crawl Classics RPG (DCC RPG), jumping into EVOLVED RPG is like playing with its baby sibling. A summary of the rules changes or additions included are below for quick reference. 

  • New Occupations 

  • Prosperity Die mechanic for purchases 

  • The Path system is used instead of alignment (similar to Weird Frontiers, for those who know that system—thanks, David!) 

  • Addition of new weapons, including firearms and explosives 

  • Simplified armor categories, as well as weapon and armor modifications 

  • Character creation and rules which enable playing in two different eras (2026 and 2051)—and with two versions of the same character, one 1st-5th-level (from the year 2026) and another 6th-10th-level (from the year 2051)! 

  • Vehicles and vehicle rules, including wrecks (similar to The Umerican Survival Guide, for those who know that wonderful DCC-based game by Shield of Faith Studios—thanks Reid!) 

  • 8 new classes, with some familiar—and some different and new—class abilities: Cerebral Adept, Metamorph, Movement Monarch, Overhauler, Regulator, Scrapper, Thunderstroke, Warder 2 classes from Star Crawl (soldier and scoundrel) for those wishing to not play an Evolved PC 

  • A new Mighty Deed of Prowess—the Fastball Special Introduction of Evolved Exploits (known in other RPGs as Power Stunts) 

  • A Rank system for Evolved Abilities (the name for superpowers in the game), making certain Evolved Abilities easier to use and tied to class specialties 

  • 126 Evolved Abilities across 11 Ability Sets: aegis, cerebral augment, corporeal augment, energy generation, energy regulation, entity regulation, evolved ability regulation, matter generation, matter regulation, movement, and perception 

  • Fortune Token rules (cribbed from the DCC Dying Earth Grudge Token mechanic) 

  • A new Siphoning subsystem when using Evolved Abilities Sidekick rules!

  • 24 unique villains, 14 heroic allies, approximately 74 bestiary entries

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