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$5 - The Monsters Are Our Heroes

$5 - The Monsters Are Our Heroes

Sale Price:$5.00 Original Price:$15.00

This rpg in a zine was made for old-school horror fans and is a love letter to the monsters of yester-years.  The physical zine will be 5.5x8.5 and will be printed via Mixam.  

The Monsters are our Heroes

This game is set in Modern Day America but it’s not as we know it. Picture a world where mega-cities like New York City are powered by steam and gas and just beyond the borders of these city limits you will find fog-filled cemeteries and gothic stone castles and ruins of the “Old City”. There are dark, spooky forests, haunted estates and caravans of Romani wander and traveling circus groups roam the countryside.

This is a world where modern technologies such as laptops and cell phones are intertwined with early 1900’s “Mad Science” inventions powered by lightning and are surrounding by bubbling beakers filled with all manner of unknown substances. This is a place where street lamps may be gaslit or powered by modern electricity. This is the world of Tesla, Edison, Jobs and Musk. It is as much the 1920s and it is the 2020s.

This is a place where the woods are still dangerous and the night is perilous. Oh, and did I mention the monsters? Yea, the monsters you’ve read about and seen on the big screen are real! And sometimes, the monsters are both the good and the bad guys. Jack the Ripper traps prey down by the docks only to foiled by Mr. Hyde. The ravenous Chupacabra are hunted by the Wolfman. An Invisible Woman plays a deadly game of hide and seek with the elusive Mothman.

In The Monsters are our Heroes you will take on the role of a classic monster and join up with a monster team to hunt down rogues bestial monsters that followed the order of chaos and evil. Those monsters whose hatred or savage tendencies are making them a serious threat to the Humans, those who you now reluctantly protect to keep balance to the natural order of things. This is what has become your calling and your duty and this is where your story starts . . .

MADE USING HACK THE RPG

A rules light, zine style RPG - perfect for one shots or expanded play!

Rules included:

  • Core Mechanic

  • Hindrance & Benefit

  • Advantage & Disadvantage

  • Attributes (Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma)

  • Determining Attributes, Luck

  • Hit Points, Hit Dice, Healing and Death

  • Evade & Armor Points, Damage Points

  • Leveling Up

  • Everything in Turn, Initiative, Time & Turns

  • Movement & Distances (Close, Near, Far, Distant)

  • Character Creation

  • Character Classes:  Creature, Invisible Person, Monster, Mummy, Vampire, and Werewolf 

  • Weapons & Equipment

  • Bestiary

  • Bonus Content


CORE MECHANIC

  • Roll 1d20 & 1d6 Simultaneously.

  • Add any applicable modifiers to the d20 roll for a total vs a target Difficulty Check. If you meet or beat the target Difficulty Check you Succeed.

  • On the d6, ignore a roll of 2, 3, 4 or 5.

  • For a roll of 1, add a Hindrance.

  • For a roll of 6, add a Benefit.

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